Friday, 3 May 2013

Cinematic Showreel

For the cinematic show reel I put together, I have tried to use as many different and interesting staging techniques for each character's animations. I have never done this before, so it was a challenge, but I enjoyed the process of learning staging techniques, the use of camera angles and motion speeds to try and capture the essence of what my team and I had planned out for the cinematic.

We created a list of scene ideas for the cinematic. Here is the raw draft:

1st scene:
Mage running to catch up with the team.

2nd scene:
Team idles - Camera diagonal(behind and above) swoops around to the front.

3rd scene:
Idle demon, demon roars - Camera cuts to demon and pans slowly across during idle and roar.

4th scene:
Ranger running. Ranger fires arrow - Camera cuts to side angle of ranger focusing on torso and bow. Ranger fires the arrow as the camera focuses on the bow in slow motion. Camera cuts to front angle with the arrow moving slow motion towards it, when arrow reaches camera the camera flips to follow and speeds up to normal speed.

5th scene:
Demon catches arrow - camera cuts to demon catching arrow.

6th scene:
Warrior walking/running towards demon - camera cuts to warrior walking towards demon, 45*degree angle, camera cuts again to warrior running to demon with the same camera angle.

7th scene
Warrior about to throw knife, demon teleports in melee range to warrior and kicks him. - Camera 45*degree angle for the throwing knife, camera cuts to demon and demon teleports (using after effects particles?) to warrior. Camera cuts to the demon kicking warrior at side angle.

8th scene:
Mage running. Demon roars (warrior lying on floor). Mage gets struck back by the roar. Mage attacks. - Camera angle attached on the front moving up and down with the mage run. - camera cuts to demon roar. Camera cuts to mage being struck back from 45 degree angle. Fireball comes from the staff flying at the camera, Cuts out from the fireball hitting camera.

I have followed the basic flow of the scenes we planned out, but changed a fair amount of the camera angles.


My team chose to share each others animation and make our own individual cinematics due to time and collaboration constraints if we had decided to make one single cinematic for the whole team.

If I could change a few things about my cinematic I would spend more time on researching lighting, as well as things like focal point and perspective.

In the cinematic I believe I have managed to appropriately stage the characters as to give a certain 'epic' feeling. When it comes to camera perspective I have tried to show certain characters, like the demon, in a more threatening manner, and so when it comes to the animation of the demon roaring I applied the camera movement to swiftly move in on the demon's face to fill the screen and make it seem scarier than it is.

Here is my final cinematic show reel:

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