I have found a solution my pivoting problems on the staff and wrist; to slightly change the animation. After a few days of trying to find a solution to the problem I finally came to the conclusion that it was probably something only a technical artist could resolve, a character rigging artist, and so decided instead of spending more time trying to fix the issue I thought I would find a way around it. To do so I slightly changed the animation, in the sense that instead of the staff rotating forward slightly before bolting backwards, I would instead have the whole staff jerk forwards before the backwards motion. It looks believable and so I am not too annoyed at not being able to fix the pivot problems, and it now allows me to carry on with my work.
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Staff and hand move forward before the being struck action. |
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Struck action - no pivoting issues. |
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