I finally smoothed it out as much as possible by manipulating the rotation tangents in the graph editor. It's not perfect, but it is cleaner than it was, and with it being only 1 or 2 frames where it takes place it doesn't take much away from the animation in respects to the principles of animation. For example the weight I tried to represent in the staff is still preserved, as well as follow through actions, timing, exaggeration and arcs.
Original version:
(note: closely watch the bottom of the staff at the beginning frames)
Cleaned up version:
(note: closely watch the bottom of the staff at the beginning frames)
All that is left to do is apply animation to the face and eyes.
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