Wednesday, 13 March 2013

Attack Animation Final, Reflection on Animation

I've managed to make the animation a little smoother since my last post, by editing the tangents of attributes in the graph editor. I have also added facial animation too. I decided with the facial animation that I didn't want something too extreme, as although this is unlikely to be a looped animation (which I have set it so it can be) I still didn't want it to have too extreme of a facial animation that the audience might not believe it.

I have taken into consideration as many of the principles of animation that I could apply to this animation; timing and spacing, anticipation, arcs, eases, exaggeration, appeal, follow through and overlapping actions, and I think that with them in mind I have managed to produce a solid attack animation.

I think given more time to work on this animation I would allow for more overlapping movements on his legs, but I've come to realise that with the movement I am animating, creating an overlapping movement on the legs is quite difficult because realistically when we attack like that both of the legs tend to move in unison to allow the stretch/reach of the torso and hips. So if I could I would overlap or make them follow through a bit more, but realistically I'm not sure I could do so whilst keeping believability.

Here is my final animation, with views in several orthographic modes as well as perspective and a custom camera set up I made to allow the camera to stay with the head movement in order to show the facial animation.



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