I have taken into consideration as many of the principles of animation that I could apply to this animation; timing and spacing, anticipation, arcs, eases, exaggeration, appeal, follow through and overlapping actions, and I think that with them in mind I have managed to produce a solid attack animation.
I think given more time to work on this animation I would allow for more overlapping movements on his legs, but I've come to realise that with the movement I am animating, creating an overlapping movement on the legs is quite difficult because realistically when we attack like that both of the legs tend to move in unison to allow the stretch/reach of the torso and hips. So if I could I would overlap or make them follow through a bit more, but realistically I'm not sure I could do so whilst keeping believability.
Here is my final animation, with views in several orthographic modes as well as perspective and a custom camera set up I made to allow the camera to stay with the head movement in order to show the facial animation.
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