I had been doing my attack animation for a while now, and then came back to it the next day with fresh eyes. What I realised when I returned to my animation is that I had been creating it to the detail of the reference video I made. This wouldn't have been bad if it were not intended for games, because it had a loop of body movement before the actual attack just like my references, however this is for games, so if this were to be placed in game and a player told his character to attack, he would see his character moving about for a second or so before actually carrying out the attack command. This isn't acceptable except for maybe some circumstances where the character builds up his attack.
I am now starting over so that the attack is carried out immediately.
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