Tuesday, 12 February 2013

Ease In and Out Principle

I have almost completed my character's idle animation now, all I have yet to do is apply facial animation. What I did notice about the staff movement is that at the start and end of the loop it moves rather quickly from one position to another. I moved the placement of the keys and angles of tangents to allow it to loop in a smooth fashion, whilst keeping in mind the overlapping action between the staff and arm / body movement.

I also used the pre-infinity and post-infinity tool to see how the end and start keys/tangents worked together, I've noticed it helps a great deal to understand how your tangents act on the animation when it is made for looping, as idle, walk, run etc. animations do.

Here is the process and result:


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