When animating I have tried to keep in mind the 12 principles of animation, so when it came to animating the left arm, which has IK on it, I wanted to make sure it was moving in a smooth life-like arc. To do this I used Maya's Editable Motion Trail tool. This creates and editable path of where the selected object moves. The tool only plots editable points for where keys are placed for that particular object, but it also plots the arcing path in between the set keys. When I first looked I noticed that the arc was quite sharp in one area, which isn't how humans naturally move, so I selected the key point in the trail and manipulated it until it was following a smooth arc, but also kept with the initial pose idea.
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Sharp arc between they key of 6, 12 and 14. |
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After manipulating the trail so that it has a more smooth arcing path. |
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