For the running animation, to better see the blocked out poses I need for it, I took the video recording reference that I made a few weeks ago, and drew the strongest poses I could see that looped just like a run cycle should.
It is hard to tell from the drawings, but the character is moving relatively fast to say he is portrayed as being old. With him being old, the posture of his run needed to still be bent over and somewhat lopsided not only because of his age but also because of him carrying the staff whilst running.
The staff will be held backwards throughout the run as for him to not trip on it and get to also get a better range of motion for his right leg. His right arm that holds the staff will move back and forth however, just never in front of himself. To counter act this movement and to keep him physically looking balanced and able to perform his run, the left arm has to be used quite a bit. From the reference and keeping in mind the principle of exaggeration and arcs, I made his arm move in a clockwise motion. Normally when running a person will move the arm back and forth in an arcing motion, but for this type of movement to be balance I needed his arm to come up, back, down and forward. It is slightly difficult to see from the 2D drawing, but hopefully looking at the video reference again you can see what I am describing. (Best shown at 33 seconds onwards).
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